![]() Racial Perks: The Imperial Luck passive ability, which gives extra gold any time you find some Starting Skill Bonuses: +10 Restoration, +5 Block, Heavy Armor, One-handed Weapons, Destruction, and Enchanting A good all-around choice unless you're making a pure warrior.Ī Male of the Imperial Race Race: Imperial This is incredibly helpful when facing a dragon or a room full of angry monsters. Combine that with Highborn, used right before you initiate combat, and you'll have a load of Magicka at your disposal to dish major damage to your enemies. The +50 Magicka bonus is huge, offering 5 levels worth of reward in one racial bonus. Strategies for Playing as a High Elf: Any playstyle that will lean heavily on magic will benefit from being a High Elf. Special Abilities - Highborn: Magicka regenerates 25x faster for 60 seconds. Starting Skill Bonuses: +10 Illusion, +5 Alteration, Conjuration, Destruction, Enchanting, and Restoration This is an active and effective offense early in the game.Ī Male of the High Elf Race Race: High Elf Melee opponents will have a hard time hitting you this way, and take damage from your spells and the shield every moment you're around. Use this while running around melee opponents and casting short-range destruction spells for maximum effect. Ancestor's Wrath counts as a fire shield spell, and does not stack with other shield spells. ![]() Strategies for Playing as a Dark Elf: Dark elves make excellent casters, and get the most useful resistance type aside from generic Magic Resistance. Special Abilities - Ancestor's Wrath: Any enemies in melee range will take 8 points of fire damage each second for 60 seconds. Starting Skill Bonuses: +10 Destruction, +5 Alteration, Illusion, Alchemy, Light Armor, and Sneak The best offense is a good defense, as they say.Ī Male of the Dark Elf Race Race: Dark Elf This is a good all-around caster, but the Magic Resistance and bonus to Speech and Alchemy makes the Breton Race capable in any role. Breton make natural summoners, and their conjured allies can help tank for them while they sling spells. This powerful resist affects all spell damage of any element, and combines with elemental resistances to absorb more damage. Strategies for Playing as a Breton: Bretons can get the highest Magic Resistance in Skyrim. Special Abilities - Dragonskin: 50% chance to absorb all damage and gain the full Magicka cost of any hostile spells that hit your character for 60 seconds, usable once per day. Starting Skill Bonuses: +10 Conjuration, +5 Alteration, Illusion, Restoration, Alchemy, and Speech You're less likely to become a vampire or get an annoying disease that lowers your carrying capacity or skills. Diseases can be a nuisance, so picking Argonian may lead to some more care-free play. Water-breathing has limited usefulness in Skyrim. Both have a bonus to unarmed damage, though Khajiit are better at this and have a more focused set of bonus skills. They're not a great race to play unless you'll lean heaviliy on those thief skills, but in that case will need to decide between this Race or Khajiit. Otherwise, their bonuses are a bit spread out. It's a skill that normally takes a bit longer to level, so this is a welcome bonus. Strategies for Playing as an Argonian: Argonians are suited to thief-type play, being better at lockpicking from the start. Special Abilities - Histskin: Health regenerates 10x faster for 60 seconds. Racial Perks: +50% Resist Disease, Waterbreathing, better Unarmed damage Starting Skill Bonuses: +10 Lockpicking, +5 Alteration, Restoration, Light Armor, Pickpocket, and Sneak A Male of the Argonian Race Race: Argonian I'll suggest how each might be used, and note my favorite passive bonuses to give you some help choosing a race. You'll see what each race looks like, their starting skill bonuses, special abilities, and racial passives. This guide serves to list and provide strategies for the various races in The Elder Scrolls V: Skyrim. ![]() It is possible to remove a mod that you don't have the requisite perk rank to craft yourself and apply it freely on a different piece of the same kind of armor.List of the Races of Skyrim Guide to Racial Bonus Stats and Special Abilities The perk is only needed to craft new mods from scratch, not for applying or removing mods. Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. ![]() ![]() For convenience, Ballistic Weave is summed up here, assuming a green rag hat and military fatigues, ignoring the +2 Agility from the fatigues (so other than a helmet and power armor, all suits of armor encountered should stack with the listings below). Far and away the most important armor mods it provides access to are the levels of ballistic weave, because each level provides more resistance than both Toughness and Refractor put together. Taking this perk gives access to more advanced armor mods while using an armor workbench. ![]()
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